DAT files.īASEFILE:media\units\items\2HAxe\greataxe_m02.dat Here's an example of the contents of one of the Greataxe. DAT files contain the definition of the item so that the Torchlight game knows they should behave in the game, and they can be edited! This means you can copy one of these files and change the values to create a totally new item DAT files (that's why they seem to be duplicates of the. DAT.BINDAT files are compiled versions of the. Some files are not in any folders and I think these are all armor items.Īlso there are basically 2 kinds of files in there: one with extension. You will see lots of folders for different kinds of items. If you have GUTS installed you will have a "media" folder in your torchlight folder. You must have the GUTS editor installed to do this but if you do, you can also work outside of GUTS at first, since it can be confusing for newbies. This is easier to do and will make you familiar with how the Torchlight game uses items based on their files. My suggestion is to make new items first by just editing the files of existing items without trying to make any new model.
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